New Release: The Summoning Stones (Fate Edition)

Dr. Mae Wylde and her team ended an occult breach on the tiny island of Aunu’u in American Samoa three weeks ago. Dr. Wylde and her team returned safely from the Pacific Islands with the mysterious summoning stones believed to cause the breach. . .but the team has gone dark. They last checked in from[…]

Child of Light: A pleasant surprise!

I am not normally a fan of turn-based video games. Well, that’s saying it in a very politically sensitive fashion. Unless the game has X-COM in it’s name, I loathe turn-based games. I’m even less fond of platformers. When I saw that Ubisoft made it, I cursed them for not making the something to rival[…]

Wicked Temptations (Fate Edition) now available for #Modernity

From the dawn of time, humanity has been plagued by temptation. The oldest stories we still tell are of the tempter and the temptress. Preying upon our weakness and our emotional natures, demons and devils continue to torment us, even more so because in our modern hubris we believe our rationality to have overcome such[…]

How do you digitize a ghost in Modernity?

On Tuesday, a playtest group taught me something new: It is entirely possible, with the right heroes, to take an existing ghost (you know, a post-death soul, a poltergeist, whathaveyou) and digitize her for posterity and for ease of investigation. The goal? Add clarity and brevity to the fading memories of the ghost in question[…]

Pay What You Want: Modernity (Fate Edition) Coordinator’s Toolkit

Today I’m happy to share with you Modernity coordinators a dozen pages of tools that will help you terrify (and satisfy) your players. This pay-what-you-want product is an interactive PDF designed for use by coordinators with the Modernity (Fate Edition) RPG. The PDF has two modes: a printable version and an electronic game tracking version[…]