Meet Salomé, Sacerdotisa de La Nuestra Señora de la Santa Muerte. Priestess of Our Lady of the Holy Death. She is one of the denizens of Modernity and will grace the back cover of the core game book. She may also feature prominently in a series of upcoming Modernity novels…
The next and final playtest release of Modernity will ship on September 30. It will contain final game rules, and near final art and game content. A couple little things, like the index and art improvements, will be the only likely changes between what playtesters will get a month early and what will ship in the final version of game.
I am also very excited to have and be listening to the first 3 tracks of “Modernity’s Dark Moods” by Ausgrave Royalty. Many more to come with AR’s debut with us on Halloween. The three tracks are tentatively titled:
- A Light in the Darkness of Misery
- A Night in the Dystopian Café
- The End of All Things
When the full collection of “Modernity’s Dark Moods” is completed, we’re going to see if we can find a way to share it early with the folks in our playtest community. I know you’ll love them as much as I do. Justin makes amazing music.
Thank you all for being a part of the birth of Modernity. Stay tuned. There is a lot more to come!
Egad! I can only correct so many hundreds of proposed edits to Modernity before I start to discern a pattern. It isn’t simply that I do not live and breath the Chicago Manual of Style (any edition), it’s that I apparently have no fundamental understanding of a few basic English concepts. Based on the copious quantity of proposed edits, you wouldn’t think that I have a bachelors of science with a minor in English.
I’m prepared to defend my abuse of punctuation, eclectic vocabulary, and my idiosyncratic love of the semicolon, but. . . How did I get this far in life and always misuse “that” and “which”?
I’ve had a love-hate relationship with editors before, but I’ve never had one make me cry over the difference between hyphens and emdashes.
Back to the grindstone.
Despite building slack into the Modernity production schedule, life happens. When a family member contracts a catastrophic illness, our priorities get rearranged. With my partner in life and in business out of town caring for a family member with cancer, I have to concede that being Mr. Mom has cut more deeply into my art production and editing time than I would’ve thought. (Aren’t teenagers supposed to be relatively independent and self-sufficient? Hrm.)
Thank for your patience. Doubly so for those who’ve been helping out and have expressed well wishes. (The surgery was apparently a success, but you never know with these things, do you?)
In lieu of the overdue playtest draft for September, I hope you’ll accept my apologies and a preview of the artwork slated for the page facing the concession rules. [Truth be told, I’m not entirely happy with the volumetric lighting yet, but it’s getting closer.]
I’m still plugging away at the ~2,000 edits proposed by Phil (who is the meanest, nastiest, and most helpful editor among dozens that I’ve ever worked with or hired). Oh, and my render box is cranking away every night producing the next iteration of polished art while I sleep. I might miss the September playtest release (I’ll give you an update next Saturday either way).
I’m very optimistic that I’ll still make the Halloween release date!