I’ve never understood why…

I’ve heard stories in every royalty-driven business, but especially in the game industry, about management worries about paying “too big an amount” to royalty recipients. I’ve read stories about how this has alienated talent and destroyed “overnight success” studios. I’ve always found this to be baffling behavior on the part of the alleged management. I’ve[…]

Somebody got there first, but that’s OK!

I was always amused by the whining found lying about in webernet blog and forum comments that Xbox Live “refused to support microtransactions”. I was amused because we have a plan to work within the system already available without crying for new features to approximate a microtransaction system for XBL titles. But, alas, if PA[…]

Why we employ talent and buy vendors…

Seth’s got the most succinct explanation of the reason we aim to hire talent by preference. We will outsource to vendors for some things, but… Vendors happily sit in the anonymous cubes at Walmart’s headquarters, waiting for the buyer to show up and dicker with them. They willingly fill out the paperwork and spend hours[…]